Car Concept — model and textures by Eric Chadwick. Copyright 2024 Darmstadt Graphics Group GmbH. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). https://creativecommons.org/licenses/by/4.0/ Source: Khronos Group glTF Sample Assets https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept Original base model by Unity Fan (CC0), adapted by Eric Chadwick. Khronos and 3D Commerce marks remain subject to the separate Khronos trademark terms in Khronos-logo-license.txt; the model license grants no additional trademark rights. Remove their mapped display when adapting the in-game car. This downloaded CarConcept.glb is the original unmodified Khronos binary. When publishing a modified version, add the changes performed to this credit. Rift Arena adaptation: paint recolored per player, logo-bearing maps removed, materials tuned for realtime play, wheel pivots normalized and animated, model scaled to the game's existing vehicle dimensions. Rear LED fascia, brake-light animation, diffuser and exhaust trim added; plate replaced and glazing smoked. Game physics unchanged.